Core data not updating

Apple Documentation Use asset catalogs to simplify management of images that are used by your app as part of its user interface.An asset catalog can include: Image sets: Used for most types...ios,swift Your code looks fine, it looks like you accidentally placed a breakpoint in your code, see that blue-looking arrow to the left of the green-highlighted line?Do one of the following: Go ahead and right click that and click Delete Breakpoint Drag and drop that breakpoint into your view controller...ios,objective-c,asynchronous,uiviewcontroller,nsobject You'll have to 'remember' which UIView Controller calls the object. in .h @property (nonatomic) UIView Controller *view Controller; in your .m file @synthesize view Controller; Before calling the method, set the property with an Controller = self; Then, you'll be able to call [view Controller finished Post:self]; inside...ios,xcode,xcode7,ios9,asset-catalog I think its not possible to use Asset Catalog for video stuff, Its simplify management of images.ios,objective-c,nsdateformatter You have to set the date format as the string NSString *my Date = @"06/18/2015 AM"; NSDate Formatter *date Formatter =

The second one returns a new NSString which is a concatenation of the receiver and the parameter. ios,objective-c,automatic-ref-counting You needs to synthesize the property: @implementation Application @synthesize application State = _ application State; @end or declare the property again: @interface Application : NSObject ios,sprite-kit,skphysicsbody The ball gets reflected symmetrically to its angle of approach assuming it's a completely elastic collision.When loading all the other cells remember to set it to false to disable editing (the same cell maybe used at more than one place)....ios,swift I think your problem is that you are using a calendar with an unset time zone.That means, to get the behavior you are looking for, the ball would need to approach exactly from one line mid-point to the next without any loss of energy. ios,swift,ios8,uiimagepickercontroller,ios8.3 Its orientation issues. UIImage Picker Controller wont support landscape mode..Try this code source :: https://gist.github.com/mkeremkeskin/0ed9fc4a2c0e4942e451 - (BOOL)should Autorotate - (NSUInteger)supported Interface Orientations -...

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The second one returns a new NSString which is a concatenation of the receiver and the parameter. ios,objective-c,automatic-ref-counting You needs to synthesize the property: @implementation Application @synthesize application State = _ application State; @end or declare the property again: @interface Application : NSObject ios,sprite-kit,skphysicsbody The ball gets reflected symmetrically to its angle of approach assuming it's a completely elastic collision.

When loading all the other cells remember to set it to false to disable editing (the same cell maybe used at more than one place)....

ios,swift I think your problem is that you are using a calendar with an unset time zone.

That means, to get the behavior you are looking for, the ball would need to approach exactly from one line mid-point to the next without any loss of energy. ios,swift,ios8,uiimagepickercontroller,ios8.3 Its orientation issues. UIImage Picker Controller wont support landscape mode..

Try this code source :: https://gist.github.com/mkeremkeskin/0ed9fc4a2c0e4942e451 - (BOOL)should Autorotate - (NSUInteger)supported Interface Orientations -...

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The second one returns a new NSString which is a concatenation of the receiver and the parameter. ios,objective-c,automatic-ref-counting You needs to synthesize the property: @implementation Application @synthesize application State = _ application State; @end or declare the property again: @interface Application : NSObject ios,sprite-kit,skphysicsbody The ball gets reflected symmetrically to its angle of approach assuming it's a completely elastic collision.When loading all the other cells remember to set it to false to disable editing (the same cell maybe used at more than one place)....ios,swift I think your problem is that you are using a calendar with an unset time zone.That means, to get the behavior you are looking for, the ball would need to approach exactly from one line mid-point to the next without any loss of energy. ios,swift,ios8,uiimagepickercontroller,ios8.3 Its orientation issues. UIImage Picker Controller wont support landscape mode..Try this code source :: https://gist.github.com/mkeremkeskin/0ed9fc4a2c0e4942e451 - (BOOL)should Autorotate - (NSUInteger)supported Interface Orientations -...

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